Is narrative necessary ?
Your story and your audience’s story
What does it mean in practice?
- Mini-game: this type of filter is very common (gamification), it involves asking the user to interact with the game without touching the screen, either by nodding, blinking, etc. It allows you to immerse the user in your narrative, like the Star Wars filter that lets you relive one of the cult episodes of the saga.
- Virtual try-ons: Filters that allow users to have a virtual try-on are very popular with fashion brands. They can give the opportunity to test a product before buying it (the case of Lacoste’s Lens ), as well as the different past models that existed in the history of the brand.
- Beauty: beauty filters are very similar to virtual try-on experiences with a few differences, because while the latter is about items, beauty filters are usually about body parts . Brands mostly use this kind of filter to sell skincare products or makeup, but we can see a rather innovative use by the rock band Shaka Ponk. The Monkey Me filter tells the story of the band’s attachment to Goz, their monkey mascot.
- Portals: AR portals allow the user to visit a completely different world. This type of experience is very appropriate if you want your users to discover a particular place or space. The AR portal is a great solution if you want to show an old historical site, a fictional place or the company’s studios.
- Question-answer: surely one of the most popular filter formats for social network users. It can be declined in challenge filters, identifications in relation to famous/fictional characters, or random answers/questions, serious (the dictionary filter of the Ministry of Culture) or funny.
- World effects: this other filter format is a bit the opposite of the portal, because if the portal takes you to another world, this one makes one appear in ours. One of the simplest examples is scanning a greeting card to make a whole new world appear.